Monday, January 31, 2011

HouseHold Boy (HHB)

Not sure if you guys have heard of these applications before, but i'll post here in case you guys need it for avfx.

http://crazybump.com/
Software which generates normal map, bump map, AO, spec from an image.It's easy to use. Some games studios use it. It's only free for 30 days though. There's a beta version for Mac too.

http://shadermap.com/
An alternative to crazybump.

Some people prefer to use the nvidia plug in for photoshop though.

Tuesday, January 25, 2011

mrt concept(WIP)

Tribesman

Tribesman

Sketched in PS : 'Bout 10 mins
Vectored : Approx. 5.5 hours (really slow, i need to speed up)

untitled

Friday, January 21, 2011

stuff ~~



some random portfolio work

factory terminal

Thursday, January 20, 2011

Futurecity V2











A quick sketchover of my previous futurecity.

Hopefully I managed to improve the composition and story a little bit.

Which is better, this or the previous one?

Wednesday, January 19, 2011

Some practice I did with tutorials on Monday







OH MY GOD AVFX WIP 2


Need massive critiques please.

Monday, January 17, 2011

matte colour sketch

2hrs.

Friday, January 14, 2011

Exploration of my drawing comfort zone and style



Ok these are just random sketches done today just to get myself working again. The coloured sketch took about 10-20 mins while the sketches were about 1-1.5 hrs of just thinking and drawing.


Under the sea.





Adobe Photoshop CS4; 5 hours.

Concept: Sea monster looking at a ship in a bottle underwater.

Thanks guys for your help.
 8D

(Matte) paint of the day 2


Unfinished. 3 hours.





That foreground mountain seems to appear in all my paintings.

Wednesday, January 12, 2011

paint of the day

It's a futuristic city with some mountains!

Matte A2 sketches

2 hours.











Avfx is killing me.

Tuesday, January 11, 2011

sci fi resort

Thursday, January 6, 2011

mountain 10

Tuesday, January 4, 2011

brookly town


mountain 11

A free forum finally!

Hey guys I managed to find a site that could help create a free forum. Reason for the forum, easier viewing and if you need to ask for help at least you can ask through the forum and not through the blog which is more for showcasing our works and WIP.

So here's the link, lollipopstudios.freeforums.org

If you can't find the register link, just go into one of the forums and click on create new topic then you'll be prompted to sign in and you can get to the registration from there. Thanks and see you in the forums.

P.S Of course the forums is but another channel to share our works. But don't forget to share it here on the blog as well.

UDK Tutorials

AVFX is a badass module - so here are some pretty useful UDK tutorials I managed to find on youtube. Most of them are quite basic, simple stuff. Have fun.

Making a Fire particle System in UDK
Part 1 - http://www.youtube.com/watch?v=MQ7eZ34v9i8
Part 2 - http://www.youtube.com/watch?v=WtPQLBSFWgQ
Part 3 - http://www.youtube.com/watch?v=Lx_GdKkCAKg
Part 4 - http://www.youtube.com/watch?v=0tHHdV_nwVk

Adding trees, rocks and deco in UDK
http://www.youtube.com/watch?v=LQKWgNiCGeQ
(The AVFX Week 3 PDF has notes on decor and foliage as well)

Terrain Editor Basics in UDK
http://www.youtube.com/watch?v=VYGG2e9CEBE

Vertex Painting Basics in UDK
(very quick walkthrough)
http://www.youtube.com/watch?v=LI4ZHVDuiKo

Simple water effect using Normal blending in UDK
(Very quick and simple)
http://www.youtube.com/watch?v=98BpuvaYikE

Advanced rain and water effects in UDK
(for waterfalls and splashes, etc)
http://www.youtube.com/watch?v=xjqmVSVnKdQ

Sunday, January 2, 2011

AVFX WIP

Avfx stuff here. First two pics are concept art for the exterior environment - mostly to show what objects and details needed to model/texture and also to get the overall lighting/colour/mood. Some extra stuff like ruins and other details might want to add in later. There's still 1 more exterior concept which will be for a wide landscape vista.

Third pic is my progress so far - which is slow as hell. It's a maya render of what I have done so far. I'm trying to get out all the assets before importing and duplicating and arranging them in UDK.