Sunday, August 29, 2010

Autumn Gothic Hallway

Here's a little holiday exercise that I'll be doing with a programmer (Kennard from DET, if anyone knows him). We'll be doing a realtime 3D indoor scene with lights rays, glows and falling particle effects and all that good stuff.

Anyway this is the concept for the scene we'll be doing - I was thinking of an old, dusty gothic-ish hallway with all the swirly, flowery pattern things with like a sunset/autumn mood or something.

The focus on this exercise will be getting the texturing, lighting, particle effects and light rays working to get a nice mood going for this scene - also to find out how much of a headache it will be to build a finished realtime scene.

Added WIP!

Saturday, August 28, 2010

junk yard chinatown ?





working on the details and stuff now .

Steamboat Spaceships


Just a random collab nigel and i did at his place.

Thursday, August 26, 2010

More mountains!

Was inspired by Nigel's speedy tests - the blue one had amazing colours to steal from.

Tuesday, August 24, 2010

speed paintings 20mins





brush and color exporling

Sunday, August 22, 2010

Recently borrowed a book on game texturing - so I spent the day sort of messing around with photoshop filters and other tricks it showed me that made me go wtf.

Anyway, this is a seamless texture made completely from photoshop filters - no photographs, and under an hour.


OH MY GOD NO COPYRIGHT

Oh btw, the name of the book is - 3D Game Textures - Create Professional Looking Game Art Using Photoshop. Published by Focal Press.

Tuesday, August 17, 2010

Spaceship


The last of my assignments for FZD. Comment or rant as usual. :D
Cheerz!